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Group Projects

CV Download

January 2022  - April 2022

Level Designer, Break Some Glass

3D Marble racer with rogue-lite elements

  • Constructed levels in Unity 3D for a challenging and fast-paced race against AI opponents

  • Documented my level design process for the reasons behind the different race tracks and their layouts

  • Integrated feedback from team members regarding the engagement of the racing levels

August 2020 - December 2021

Level Designer, Witchpunk

3D Movement-based third person combat arena shooter

  • Workshopped and modeled ideas for the main level with a team of 3 designers

  • Playtested the movement through the level

  • Planned out where the enemies spawned in the level

  • Communicated with the artists regarding the layout of areas

January 2020 - July 2020

Level Designer, Honey Hustle

2D Top-down shooter

  • Sketched out the flow of the 10+ different levels

  • Iterated on the flow to get a smoother experience for overall gameplay

  • Collaborated with other designers on the layout and purpose of each level

  • User tested the levels to find areas needing improvement

September 2019 - December 2019

Level / General Designer, Overshadow

2D Top-down shooter

  • Sketched out the flow of the 10+ different levels

  • Iterated on the flow to get a smoother experience for overall gameplay

  • Collaborated with other designers on the layout and purpose of each level

  • User tested the levels to find areas needing improvement

Solo Projects

Jan 2020 - Apr 2020

Solo Class Project, Magical Medicinal Maidens

  • Researched existing cultures inspiration and detailed worldbuilding

  • Displayed work to other students to get feedback and constructive criticisms

  • Maintained ongoing conversation with professor to keep consistency in design

Jan 2020 - Apr 2020

Solo Class Project, Magical World of Mythrallis

  • Weaved role-playing game systems to interact with a custom world space

  • Crafted a custom world based on magic on dreams

  • Tested game systems with players to see how it fitted with the setting

Jan 2018 - May 2018

Solo Class Project, Hero's Revival

  • Develop a cover page to accurately portray the themes and message of the show

  • Craft a character page detailing the looks and relations of characters involved

  • Have a 30-page script that would serve as pilot episode of the show

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